Scenario 10:
The Warsaw Ghetto
 SITUATION: 
In the streets of Warsaw, April 1943. As the Warsaw
uprising rages on, every back street becomes the front
line. A heavily guarded German artillery detachment,
on their way to a prepared position, is ambushed by
bold Polish partisans.
Board Configuraton:
 VICTORY CONDITIONS: 
The Germans win by gaining five more victory points than the
Poles. The Poles win by gaining five more victory points than
the Germans. Any other result is a tie.
Pole sets up first
German moves first
1
2
3
4
5





Set up in any whole hex using HIP.
 Enter as per special rule 1.
 SPECIAL RULES: 
1) Germans set up in vehicles and enter the board using
convoy rules. At any time after all German units are on
the board and before the first German unit exits the board,
the Polish player must stop the convoy anywhere along
it's route and the game begins.
2) At least three Polish infantry units must fire in the Prep
Fire Phase of turn one.
3) The Polish sniper is randomly chosen from the counter
mix.
4) The German player receives two victory points for each
Polish infantry unit eliminated. The Polish player receives
one victory point for each German infantry unit and two
victory points for each AFV or gun destroyed.
5) Unbroken units voluntarily exiting the board do not
count for victory points. Partisans may not voluntarily exit
the board until turn three. Germans may only voluntarily
exit thru their given exit hex(es).
6) Before set up, roll for a 36+ HE attack against the
ground level of every multi-story stone building hex
(except rows P and Q).
7) After partisan set up, randomly determine the Ger
man entry and exit hexes by rolling one die on the follow
ing table:
1: Q2 to A5/A6
2: Q7 to A5/A6
3: Q9 to A5/A6
4: I1 to I10
5: I10 to I1
6: A5/A6 to Q7
